The Last Sorceror

You are the leader of a powerful Order of Sorcerors. Having defeated mankind's greatest enemy, the Demon Hordes, you retreat to Haven for a life of peaceful seclusion.

One day, after many decades, your retirement is shattered by signs of an old, familiar danger: the Demons have returned! You return to find the Order slaughtered, monstrous creatures roaming the landscape, and humanity on the run.

It is your duty to regain your former power and stop the Demon scourge. You are the Last Sorceror.

Features:
- Fast-action gameplay with a dual-axis ("Robotron") control scheme for independent moving and firing controls, providing maximum combat efficiency.
- 33 different spells to learn. Hurl fireballs, walk on water, and suspend time itself on your way to victory!
- Numerous spellcasting strategies and interactions to discover. Every spell can be devastating to the enemy in the right situation!
- Relentless enemy hordes composed of a more than a dozen distinct Demon species, each with its own behavior, strengths, weaknesses, idioms, likes, dislikes, and general flights of fancy.
- Varied arena types, including areas of grass, forest, and foothills. Adjust your play style and use the terrain to your greatest advantage!
- Nasty surprises that change the rules of the arena to keep you on your toes. Brave the perils of magma-spewing fissures, magical engines, all-consuming vortexes, and more.
- Story mode (1P): Build your character's magical mastery, find new spells, and manage your resources to become the ultimate spellcasting machine.
- Smash mode (1P or 2P): Forget about character development! Enter the arena fighting, pick up spell powerups as they appear, and survive as many waves of Demons as you can.
- Randomly generated maps and arenas, for a different game experience every time.
- Flexible control system. Move with the joystick and fire with the keyboard, or move with the keyboard and fire with the mouse, or move and fire with two joysticks or, ... ("You get the idea." -PJM)
- Adjustable and self-adjusting difficulty. Includes settings from Apprentice to Archmage, with an algorithm that fine-tunes game parameters according to your recent performance.
- Try before you buy with free demos!
- 30-day money back guarantee for complete buyer confidence.
- Available for Windows, Linux, and Mac OS X!

Reviews:

"A good game that provides a combination of furious action and strategic thinking." 4-star review, Game Tunnel

"The efforts that have been made really show and the game as it stands has more depth than some commercial releases." 90%, Bytten

Player Reviews

User Reviews
8
out of 10
Robotron RPG

Combining a tight micro-game with a pensive exploratory game, The Last Sorceror is a nice break for RPG fans from JRPG style menu grinds and Diablo-esque click-fests. This game will niether bor you nor give you carpal tunnel.

My only critique, besides the obvious low-budget graphics (which do the job) is the lack of analog aiming. While aiming uses the mouse, theoretically offering 360 degrees of attack angle, only eight directions are available. If analogue aiming were fully implemented this would be a Robotron killer in addition to a Diable killer.


Voice of the Masses

The Last Sorceror

X-Box 360 Dual-Analog issue

minipost Posted: Submitted by gnawingonfoot on Sun, 2006-10-15 21:54.
Posts: 15
Newbie

I'm really liking this demo, but I have one tiny issue with it. I can't seem to get my analog sticks configured properly to work with the game. I've run the in-game configuration several times, but I think this must have something to do with the controller's setup (beyond what I am able to configure), as I've had this sort of trouble with other games.

The left stick works just fine. Nikodemos runs in whatever direction I tell him to.

The right stick is where the problems are.
"Up" shoots to the right.
"Up-right" shoots the down-left.
"Right" shoots down.
"Down-right" works fine.
"Down" shoots to the left.
"Down-left" shoots to the up-right.
"Left" shoots up.
"Up-left" works just fine.

I don't know if this info will help or is needed, but when I go "Control Panel" -> "Game Controllers" -> "XBOX 360 for Windows (Controller)" -> "Properties" -> "Settings" -> "Calibrate" it these are the buttons I use for different... (I don't really know enough computer terms to describe it...) things.

For calibrating the "X Axis/Y Axis", I use the left Joystick. There's a dot in the center of a box, and when I move the joystick, it moves around the box, forming a circular pattern. No problem with this in the game, but I thought this might be relevant information.

Then it brings me to the "Z Axis" configuration section. There's a long, horizontal rectangle with the left half filled up by a blue bar. When I press the RT (right trigger?) down slowly, the box shrinks to the left. When I release that, it expands back to the middle. When I press the LT, the blue bar expands all the way to the right. When I release that, it centers again.

The next section is "X Rotation". There's the gray box with the blue bar, just like on the "Z Axis" section. Moving the right stick left reduces teh blue bar to the left. Moving it right expands the blue bar all the way to the right. The up and down movement doesn't seem to affect this.

After that s the "Y Rotation" section. There's the same box and same blue bar. Moving the stick up shrinks the blue bar to the left, and pushing it down makes it expand all the way to the right.

Then that's the end of the calibration.

I can probably get by without this. I've been playing the demo using the A, B, X, and Y buttons for directions, but it'd be nice to get the Robotron-esque controls working.

 
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