Our mission at Large Animal is to make games that are easy to learn but offer deep, rich gameplay. We want our games to be fun for all sorts of players, even those who don't really think of themselves as gamers.
Large Animal was founded in January of 2001 by partners Josh Welber and Wade Tinney, both graduates of the MFA program in interactive design at Parsons School of Design in New York City. Since then, Josh and Wade have been lucky enough to build a team of incredibly talented and hard-working artists, programmers, musicians and producers. With this team, we've made games of all types; puzzle games, celebrity name games, role-playing games, action games and word games. This spring, Large Animal will release our 45th game!