In the pre-web days, Kellogg Creek Software would have been called a "Mom & Pop" company. Now, in the "new world order" created by the Internet, we instead can call it a classic example of a "virtual company."
I started Kellogg Creek Software shortly after publishing my first game, "Power Politics." Almost twelve years later, Lyn and I still run the company out of our house. And I still get to commute to work every morning in my slippers. (True, we did move from our house of 22 years on Kellogg Creek upstream a few miles and now are based in the little community of Happy Valley, and I look out of my office window now at Scott Creek.)
The fundamental design philosophy of all of my games is that there is an ever-present need within the game industry for more thoughtful games. While the major publishers are totally focused on action-oriented products, I continue wanting to find new ways to stimulate the player's intellect instead of his reflexes.
With SpiritWars®, I moved away from the retail channel and began exploring new ways of developing and delivering products via the Internet. At this point in time, I don't really see any reason to return to the expensive and restrictive retail/wholesale business models. I find it far more satisfying to work directly with my players in an online environment.
See you online!
Randy Chase