Time passes, stuff gets done.

Brent Anderson's picture

Let's see here, since my last post I've gotten another room finished, with a special version of the cave worm, which spawns a key on defeat. Got the key coded so it respawns if thrown in the drink or off the screen. I also persists if you drop it somewhere and leave. Got some more character scripting/action/code done, they now are capable of livin' about the place regardless of where the player is. Got the door art/code done that the key is for.

Ok, now for the next few weeks I'll be doing more character scripting jazz, some interactions and convos involving the key and door. After that it's onto a puzzle room.

I haven't linked to my site updates for a while, this week sees some info on the cave worm.

Cave worms and other things.

I'd also like to report that one of my cats like to eat potato skin. Wierd.