Since its launch in 2003, HEP provides nostalgia to fans of the adventure games of the nineties. We seek to re-create the wonder and excitement of exploration, an aspect many modern games overlook. We invite the player to manipulate the game world, interact and solve, not merely destroy.
Adventure games proved the perfect vehicle for our creativity. While growing up, we adored the classic LucasArts’ adventures (titles like Monkey Island and Day of the Tentacle). We reveled in the sheer depth of their design. Unique, exciting, polished-- every element extolled the skill of its makers. It was a multimedia religious experience.
Since those games, we haven’t found anything that reaches the top rung of the ladder. Celebrating our roots, we began to write out ideas and plans, experimenting with creation techniques. With the AGS engine, we found the catalyst for our dreams. If our games can awaken fond memories of your adventure gaming past, HEP is successful.
While nostalgia runs strong, we believe the adventure genre stands on its own merits. Few other game types balance interactivity with narrative, a combination that produces a powerful player immersion. In this genre, the player realizes design nearly immediately. The adventure can’t trust art direction as a crutch, but rather an enhancement. Because of this, the genre sets a challenge for any designer.