I was thinking about using a Rubik's Cube as a game controller.
It would track which face gets turned, and how far it gets turned. It should also be able to track just where a cube travels during a 'set' of moves, however a set gets defined.
While it's an intriguing gimmick as a controller, it needs to enable some compelling gameplay in order to be at all viable, which then leads to the question, just what sort of games would benefit from such a controller. The obvious one that leaps first to mind are fighting games, where specific cube-fu maneuvers get mapped to specific attack and defense techniques.
I thought that a hacking simulation type of game might benefit too, but I'm the sort of person who thinks that a hacking game should resemble, well, hacking, and that would lead to transforming the cube controller into a general purpose input device, which I don't see as being too useful, necessarily, but you never know.
So, any other ideas?