RIP Strikes Back

Arcade Shooter Excellence

Building on the success of their earlier title RIP, White Elephant returns with a considerably more polished and flexible game featuring the same oddball cast of characters for you to play (Death, Halloween, and Rock 'n' Roll, each with his own set of skills and upgrades).

RIP kept you confined to a turrent that didn't move; in RIP Strikes Back, there's usually a turret on the level map, but you can leave it--and sometimes enter tanks and helicopters with their own powerful weapons. In other words, take the intense shooting combat against hordes of enemies of the earlier game, add a lot more options for players, and keep the clever level design of the original--and you've got a game that's among the best of its genre.

The Developer Says

Your favourite antiheroes are here to strike back with another score to settle. Death, Halloween and Rock-N-Roll...each character has his own strengths and skills, so pick one and start shooting. In Story Mode, you'll fight through 60 furious levels using an arsenal of upgradeable weapons, tanks, helicopters and turrets or for a quick adrenaline fix, play Rush Mode and see how long you can last. For those who like to shoot, RIP: Strike Back salutes you!

  • Choose from a large arsenal of weapons
  • Assorted vehicles including gun turrets, tanks and helicopters
  • Variety of abilities and power-ups
  • 60 levels of unlimited gameplay
  • Huge boss levels for more challenge
  • Two modes of play; Rush Mode or Story Mode

Reviews

"...this game kicks butt.... Anyone looking for non-stop action, vehicular super weapons, and upgradeable special abilities, you’ll find a gem in RIP Strike Back."
   - Game Tunnel

Player Reviews

User Reviews
8
out of 10
Iteration Nation

RIP Strikes Back is a great example of refinement through iteration; the original RIP captivated my attention for hours and hours a year ago and I'm happy to see the dynamic expanded on and the mechanics oiled and tuned. Having on-foot motion in addition to turret play grealty expands the dynamic from its previous incarnation, allowing for much more diversity in level design and pacing. The leveling system which gave the original its competetive edge has been refined, EXP bonus come in the for of temporary power-ups now (instead of a perk which defined the original's dominant strategy of perking your EXP rate before anything else to shred the end-game) and graphical upgrades accompany the attributes you choose to boost. The addition of bosses, tweaking of key weapons like the Mini-gun (ironically the BIGGEST gun) and genre winks like dual uzi's make this an indie wonder for Halloween and beyond.

The developer's seemed to have overlooked some minor QA issues, like the stochasticism of weapon drops; the first one had a level could only be won with the shotgun, so when you were given a laser rifle you pretty much had to restart, the sequel errs in the opposite direction by typically offering one weapon per level, making the "Favorite Weapon" post-game stat a bit redundant. Adaptivity, giving players different weapons to carve their own style, would add much to the play. The reload mechanic is also problematic, since pushing the button mid-load will reset the timer, which can be fatal in some cases. Since there's no gameplay value to the reload button resetting itself it seems like it should be disable while reloading is occuring.

My second major complaint is the developers had a tremendous opportunity to make a genre-baron (baron-hood is the best you can hope for when the genre's king was made over twenty years ago) by taking advantage of the storytelling opportunity affored them. Halloween, Death and RocknRoll are crucial characters, in the pinky and index fingers made into devil horns sense of the word "crucial", yet their implementation is simply as vessels with two unique perks. I wanted to see parallel stories for each character, with some text of voice, some scripted events, some antagonism to the otherwise faceless and nameless source of adversity, maybe some context for why RocknRoll goes from the desert to the tundra to the air strip, and so on. I personally believe a good story can enchance the experience of most kinds of gameplay, and its a shame to see White Elephant reveling context-less slaughter.


Voice of the Masses

RIP (and Strikes Back)

Mac Version!

minipost Posted: Submitted by pdugan on Thu, 2006-10-26 16:17.
Posts: 42
Turnkey

I could say this about a alot of other games on this site, like the Arcadia project and The Shivah (and Steam Brigade and... well a lot of games) but a Mac version would be amazing.

 
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