Voyager

Quick Soloplay TCG

Most conventional computer or video games are designed to keep you playing and hooked for long hours at a time.

Some of our games take a different approach: They're designed to give you a complete, satisfying gameplay experience in a half hour or less. Strange Adventures in Infinite Space is one. Voyager is another.

The first time you play Voyager, you may wonder what the game is about, because you'll click through a few encounters, maybe play a mini-game or two, lose miserably, and wonder why anyone should care. That's the nature of games like this; sometimes you're just screwed by the luck of the draw, but its no big deal, because all you do is start the next game.

And then, you'll become involved in a Magic: The Gathering-like card-game duel, and find yourself at the edge of your seat as you try to play your cards optimally and figure out to win... and realize what this game really has to offer.

Does it have the depth of Magic? No. Well it keep you in "flow space" for hours at a time? No. But you may find, as we do, that when you have 30 minutes to kill, and want to do it in an enjoyable way, and want something a little more challenging than Minesweeper, Voyager is what you turn to. It'll satisfy that gameplay jones, without consuming your life. And that's a good thing.

The developer says:

Discover a detailed, randomly generated fantasy world: meet strange races and complete daring quests, find mystical treasures (over 500,000 different treasures to find!), collect gold, discover ancient landmarks like tombs, castles and many others and have exciting adventures and encounters, play many different side "Wizard's Games", and fight battles with your Spellbook creature cards.

A unique card-based battle system with tons of surprises, with over 200 different cards in the initial release of the game. It's simple and quick, yet there's a lot of room for strategy and risk-taking for optimum card usage. Highly detailed, custom designed graphics and original full stereo music are some of the best we've ever offered in a game.

And best of all: no two games are EVER the same and you can finish an entire detailed adventure in 10-15 minutes!

Feel free to try out the official demo of Voyager, which allows play up to the 5th (of 10) Regions and gives you a good idea how the game is played. The full version stores your previous 25 completed game scores in a built-in scoreboard, and adds new realm graphics, quests and events not available in the demo version.

Our Review

Voyager: The Turn of an Unfriendly Card

When MicroProse Software originally designed the Magic: The Gathering computer game, it was intended to be a single-player adventure game enhanced by the possibility of having online play (at that time, to be hosted by the GEnie network—the proto-Internet online network that used General Electric’s worldwide mainframe bandwidth). One would adventure through the mysterious realms depicted in the Magic novels, encountering other duelists with which to match wits (and decks).

This concept went out the window when the bean counters discovered that the design was too aggressive and Sid Meier brought his programming skills to the process of just getting the game out. The aborted version of the game looked like a three-quarter oblique view adventure game and had as much depth as many role-playing games. The final version was basically a deck-building tutorial with a few excuses for practice matches.

In many ways, Voyager reminds me of that original prototype for the PC version of Magic: The Gathering. The main difference is that you do not navigate through a typical adventure game interface. Instead, you choose from mini-postcard scenes with artwork that remind me of the mana cards in MTG. While you are in this screen, you can leisurely make your decision while being serenaded by delightful music reminiscent of the Renaissance.

Player Reviews

User Reviews
10
out of 10
Note and some perspective on the review posted

A note: The problem with the missing .jpg files has been fixed for awhile now, so the game works fine.

Also: The game is meant to be a quick, fun casual game with some lite-rpg/card game elements to it. It's meant to be nothing more or less. Also, with the full game, there is a big 4-card battle at the end that definately increases the challenge level. The demo is just a small taste of the actual game.

Derek - Stormcloud Creations



2
out of 10
Wonderful Artwork, But Not Much Else

I am a big fan of TCGs. I actually found this site through another TCG called Spiritwars(obvious plug here). When I saw another TCG pop up on Man!festo I immediately downloaded it. It was a small dl and a quick and easy install, which is a plus for me. The first thing I noticed when I opened it up was the stunning artwork and beautiful music. I read through the quick help and the idea seemed amusing. However, when I started a new game, thats when the problems arose. I went to check out my cards and the game crashed because I didn't have one of the jpg files. I started anew and this time got through 2 lands before I got into a battle and the same thing happened with a different jpg. After 5 tries I finished the trial and that game only took 3 minutes. I had only been in one card battle in those five turns. The rest of the time it was just text saying I got this amount of gold or lost a little karma completing a quest. Also the card battle was too simplistic. Its just who has the higher number. The special effects looked interesting, but I didn't even need them because the computer always had low/ weak cards. There was no challenge. Since the full game is only 5 turns more, I just can't see it being worth the pricetag. Yes, it has a scoreboard so you can keep trying to one up yourself, but I don't think its global. Even though its single player, you could still have a global scoreboard so you can see your friends scores. Overall I would not recommend this game, even if the bugs were fixed. Great graphic cannot carry a game, you need more than that.


Voice of the Masses

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