DevastationZone Troopers

Blow Things Up Real Good

DevastationZone Troopers is not a deep game--but there is a lot to be said for picking one thing and doing it well. And DZT does precisely that: it's a Ramboesque third-person shooter (in nicely rendered 3D) where you run around, gun blazing, and blow things up real good. Cathartic fun, in other words.

Your Trooper starts with weaponry that's already pretty powerful, but over time, you upgrade his armaments with even more impressive stuff until he's a veritable tank-like killing machine. Which you need to be, as apparently in the future we rely on single supersoldiers rather than armies, and you will be blowing away massive hordes of enemy robots.

Strategy? Well, not much--just blaze away, perhaps some use of terrain to limit how many enemies you fight at a single time (and clever use of your ability to blow your way through walls with your weapons). But that's okay, DZT isn't intended to be a thinking man's strategic challenge--it's just supposed to be good clean explosive fun, and that it is.

There's another aspect, too; between missions, you pilot your "dropship" to the next mission point, avoiding mines, picking up credits, and trying to hit "jumpgates." A relatively simple space sim between the interstices of your combat missions in other words--not a bad little game in its own right, too.

The Developer says:

You are a DevastationZone Trooper, one of the Blue Star Alliance’s toughest -- hardened in combat and trained for action. During a space border patrol in the vicinity of planet Ardanis, you receive a Code Red distress call. The Rakkai Empire is invading the planet. A massive invasion overwhelms the planet, leaving chaos, horror and uncertainty in its wake. As one of only a few highly skilled survivors, you must use overwhelming firepower and all of your combat skills to battle the hordes of hostile ground troops, find out how to stop their plans and prevent the construction of a Space Wrap Portal.

Features

  • Destructible 3D game environment
  • Incredible number of enemies on the screen
  • Proprietary BladeFX 2.0 engine for extreme particle counts and advanced FX
  • Advanced lighting engine (every bullet and explosion casts glow and light)
  • 3D positional sound
  • 13 Original soundtracks from Exstus, The Phase and Tolgar & Tod Miner
  • More than 50 levels of intense action
  • Upgradeable weapons and power-ups
  • Unique levels with different enemy tactics
  • Joystick and joypad support
  • Unique and truly addictive gameplay

Reviews

"The gameplay harkens back to the heyday of the PC, when you loaded up a title not knowing what to expect and ended up really surprised by what you found. The level of polish, the presentation, gameplay, sound, the two different play aspects – it all works wonderfully."
   - Game Tunnel

Awards

Game of the Month & Gold Award August 2006, Game Tunnel

Our Review

DevastationZone Troopers: Shoot, Rinse, and Repeat

DevastationZone Troopers: Shoot, Rinse, and Repeat
By Chuck Miller

DevastationZone Troopers (DZT) is definitely not a big budget title, not that every game needs to be one or should, for that matter, try to be one. This isn’t a criticism either, just a statement of fact. What DZT lacks in depth it makes up for in visceral shoot-first-and-don’t-ask-any-questions action. It’s a simple formula that makes for quick and easy play. No bulky manuals to read and no significant learning curve to overcome. In a world of increasingly complex games with control systems that take hours to master, it’s refreshingly therapeutic–point, shoot, and enjoy!

Voice of the Masses