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I of the Enemy

RTS With the Focus on Strategy

Over the years, conventional RTS games have gotten prettier and prettier, until today you can have hundreds of screaming Romans running across the screen in a scene that looks like something out of Cecil B. DeMille.

Kind of amazing, really--expect that, with rare exceptions, not much has changed in terms of the actual gameplay. It's still build, turtle, rush.

What if, instead of concentrating on improving the graphics, you took the "S" in "RTS" seriously, stripped away the resource extraction and tech tree, and looked for ways to create diverse strategic challenges with each level and thoughtful use of combined arms?

Impulse

by Taparo

Place your bombs, start the simulation and blast your way through over 100 challenging levels in this unique logic puzzle game!

Impulse has a simple game concept: the ball must hit the goal object. Different bombs, obstacles, special elements and force fields provide varied levels. The interactive timeline at the bottom of the screen lets you control the time and guarantees an original gameplay.

Inherent Evil

Horror, Humor, and Well-Conceived Puzzles

Inherent Evil was the first graphic adventure developed by Bryan Wiegele and the crew at Big Time Games, and was originally developed in an unusual way: It was supposed to be released episodically, one chapter per week, with a $10,000 cash prize to the first person to 'solve' the game. This structure led to some interesting design decisions; originally, each chapter dropped you to the desk-top on conclusion, and there was no way to save games during a level.