View All
1, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, R, S, T, U, V, W, X, Z
��about genres

Baby Boom II

Baby Boom II takes us back to the strangest factory you'll ever see! Run the baby production line featuring overheated wacky machines, power-ups, bonus presents and of course, screaming babies! Are you fast enough to handle the Speed Rounds and clever enough for the Bonus Rounds?

Band of Bugs

Insect Warrior Tactics

Remember a few years ago when there was a spate of animated movies featuring bugs? There's a reason for that, actually; it's fairly easy to animate chitonous creatures in 3D, since the body sections are rigid. And it's also fairly easy even for an indie developer to use 3D, if what they're animating are bugs. Which no doubt was one of the reasons Wahoo/NinjaBee chose insects for the heroes of this title. The choice is a fortuitous one, though, since it lends itself to the developers' light humorous touch -- which was very evident in their earlier (and excellent) tycoon game, Outpost Kaloki.

Baseball Mogul 2006

Sports games from the big publishers are getting better and better at providing what amounts to a TV-quality view of the sports field that gives you a real sense of being, say, a baseball player on the field. And that's a nice fantasy. But... what if you prefer to fantasize about owning or managing your own baseball team?

In that case, what you want is Baseball Mogul. It's a game of franchise management, not on-field management. No, you won't get a high-end 3D experience here, but what you will get is the kind of game that makes you think like, and face the kinds of decisions faced by, the owner of a big league team.

Battle Castles

Now Get Ad-Supported Version for Only $6.75!

In addition to the ads-free version, available via the "download demo" and "buy now" links to right, we now offer an ad-supported version of the game for a very nice price. You're served an ad at game start-up, between levels, and sent to an advertiser's page when you close the game, but it's not too intrusive, and hey, the price is good. To get this version, don't click the links in the left-hand column, and instead go here:

Download Ad-Supported Version
Buy Ad-Supported Version

Battle for Wesnoth

Not infrequently, you run into somebody posting about whether or not open-source development can possibly work for games, and usually concluding that it can't. Very likely the poster has played NetHack, but I guess Rogue-likes don't count. But. What about Battle for Wesnoth?

Battle for Wesnoth is a turn-based fantasy game in which you control a set of heroes and armies, building up over time to defeat AI-controlled opponents. A slew of campaign and scenarios in the game itself provide probably hundreds of hours of gameplay, but an active community provides innumerable new mods and campaigns you can download. It's been localized for something like 20 languages, and ported to just about every viable OS still in active use. And it is, of course, utterly free, both in the "free like beer" and "free like freedom" senses; the source code is open and available.

Battle of Europe

Battle of Europe is an "arcade-style" 3D flight sim--meaning that if you're looking for accurate simulation of the flight characteristics of WWII era aircraft, well, you won't find that here. On the other hand, if you want a fast-moving, easy-to-learn game that lets you soar above war-torn Europe and blast away at Messershmitts, it may be just the ticket. The problem with "sim-style" flight sims, after all, is that just learning how to land and takeoff--let alone be effective in a dog-fight--is a major undertaking in its own right. For a "pick up and play" air combat game, Battle of Europe is pretty slick.

Battles of Norghan

Big, Compelling Fantasy Battle Game with Virtually Infinite Replay

At its base, Battles of Norghan is a miniatures-like fantasy battle game, in which you command armies of diverse fantasy races and unit types in "i go/you go" turn-based combat. But unlike other games that do something similar, Battles of Norghan overlays a sport league metaphor; initially, you are competing for the trophy of a minor league, and ultimately strive to build up both the power of your units and the reputation of your team until you can strive for and win the ultimate "Cup of Glory."

Consequently, rather than playing through a series of set-piece, custom designed battles, you have an enormous amount of control over what sorts of units you deploy--and you never know quite what you'll go up against in the next battle, because your opponents' forces are governed by AI choices and a degree of randomness.

Battleship Chess

Original, Abstract, Naval Combat

So... Battleship Chess. The destroyers move like rooks, right?

Well, no; don't take the name so literally. Like Chess, this is a turn-based abstract strategy game with surprising depth. Like Battleship, its theme is naval combat. But the gameplay is quite unlike those two games.

Each turn, you may move one (and only one) ship in your fleet, which may then fire; if it ends its move adjacent to a friendly ship, both (or all) ships may fire, so planning your moves to maximize your firepower is useful. Different ship types (battleships, battlecruisers, cruisers, destroyers, and subs) have different movement ranges, armor ratings--and armaments. As you might expect, battleships have huge long-range guns, while destroyers have shorter-range but potentially devastating torpedoes. Actually, the ship stats are quite detailed, almost as if this were a naval sim, which it patently is not.

There's fog of war, meaning you don't see enemy ships until they get within sight range--you are not, as in Battleship required to fire blindly until you hit something. You can certainly do that, as many ships can fire farther than their sight range, but ships also have limited ammunition, so there's a tradeoff involved.

Bellatorus

Engaging TCG-Like Computer Game

Bellatorus is obviously inspired by trading card games (TCGs) like Magic: The Gathering, but it isn't a -trading- card game exactly; you get all the cards with the game (and can download more from the developer's site) and edit decks with the provided editing utility--then play out games, either against remote opponents or an AI.

In other words, all the cards are available to you at all times, and you don't have to pay for more.

Unlike Magic, Bellatorus doesn't have land cards. Instead, the three resources in the game (crosses, skulls, and lumber) are produced by three different kinds of workers (priests, liches, and workers). You can hire more workers on any turn (up to 3 of a single type), but of course lose your opportunity to play a card on that turn if you do. In addition, each type of worker requires a building for support (churches, graveyard, or lumber mills)--each supports 5 workers of the same type--and building a new building takes a turn. And you can spend a turn "working" to produce resources. One nice fillip; you can discard a card for a replacement on a turn you spending hiring, building, or working, so if you have no useful card to play right now, you can do something else helpful.

Big Box of Blox

Buy This Game and Get Plasmaworm as a Free Bonus

Yar, well... It's Tetris.

Well not quite; none of the Tetris shapes, instead a fall-from-the-sky, match-three-stacking game like, well, many others--except that there are five different game modes that introduce new features, like jokers, bombs, hidden blox, frogs, fireballs, slot machines, "wild" blox, and boulders.