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The Egg Files

The Egg Files is a game that requires lightning quick reflexes, samurai spirit and a will to power. OK, maybe it does not need all that but it is fun. At least that's what the judges at the Independent Games Festival thought.

In this game you play Mr. Rooster and your mission is to thwart an army of interloping aliens from abducting all the chickens in the world... they're crazy about eggs - we're not sure why.

The Odyssey

Control Winds and Currents with the Mouse

Set in the world of Homeric myth, The Odyssey is a level-based casual game in which you have to guide your ships from one end of the level to the other in the face of monsters, storms, and other obstacles. What's interesting (and innovative) about it, however, is the control scheme--you move your ships by holding down the mouse button and drawing in the water to create currents, and by changing the direction and strength of the winds by moving the mouse within a wind-control region of the screen.

The Tale of 3 Vikings

Vikings are Cooler than Worms Anyhow

A Tale of Three Vikings is a classic cannon game. If you've played one of the many versions of Worms, you're familiar with the gameplay; you have a cannon whose elevation you can alter, enemies approach from screen right, you blow them up. Over time, you advance your cannon to the left, until you've completed the level, and move onto the next one.

It's a time-tested and entertaining style of game, but also one that works far better in 2D than 3D, and in the world of big-budget games, 2D is dead. So bravo to Total Gameplay for reviving it so elegantly in this tight little title.

Tilelander

Go Meets the Arcade?

Tilelander is certainly unusual: Sometimes playing it feels like playing Go, sometimes like playing Space Invaders, and sometimes like playing Brickout, but fundamentally it's a puzzle game, with each level requiring some thought to solve.

How's that possible? In each level, you control a sprite that starts at a fixed location on the screen (your base). Your objective is to (as in Go) capture territory by encircling it. You move your sprite in the four cardinal directions with the mouse, laying bricks behind you, and when you've enclosed an area, it fills with bricks (not incidentally eliminating any opponents within the encircled area).