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Magnant

Ants Long For Combat, Too

Magnant is a charming little indie real-time strategy game in which you control a colony of intelligent, technologically sophisticated ants waging battle against other ant colonies and the evil bees and beetles. It has all the usual RTS tropes--resource extraction, building construction, and real-time combat--as well as a pretty cool version of online play.

It has one innovative and unique aspect, too; virtual "cards" let you build special units or buildings. They're earned through play, and as with a trading card game (like Magic: The Gathering), you never know what cards your opponents will deploy when you play online--which creates a greater degree of variety. Your carefully-planned strategy may be upended or need to adapt quickly when an opponent deploys a special unit you hadn't anticipated.

Pretty neat.

Master of Defense

Defense is boring, right? Attacking is action, advance, and victory; defense is static. You sit there and hope for the best. No war was more boring than World War One--unmoving defensive trench lines for four long years. So a priori, you might think a game named "Master of Defense" would be, ah, less than scintillating.

Actually, it's quite cool.

You purchase defensive towers and place them on the map. Initially, you have a choice among three types: ones that attack walking critters, ones that attack flying critters, and ones that attack both but do far less damage. Each tower has arange of attack, which you can see as a circle about it by selecting it.

Mudcraft

Old Favorite Updated--And now $9.95

Mudcraft was the Central Commitee's choice on the day we launched--and has now been updated to version 1.3, and the price cut in half. We thought we'd feature it again.

A Non-Violent RTS?!

Dune II, WarCraft, Command & Conquer, Age of Empires, and Empire Earth--real-time strategy games have always been about warfare and conquest, right? How could you possibly do a peaceful RTS?

That's the challenge a team at Michigan State University set themselves... and quickly found that their inspiration outgrew their dreams, attracting contributors beyond the university, becoming an Independent Games Festival finalist in 2006--and expanding from a freeware student project with a handful of levels into today's commercial game with 45.