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Castle Marrach

Is it possible to design an online game so that communication, community, story-telling, and the genuine playing of roles is core and essential to the experience?

Of course it is. You just won't get the $40m budget you need for a big commercial title out of the philistines who rule our industry today unless you want, in essence, to imitate World of Warcraft.

Enter Skotos, and Castle Marrach.

Cosmic Encounter Online

Cosmic Encounter!

Cosmic Encounter! For those of us who encountered the game in our youth, the words have something of the ring of "Oklahoma!" The ebullient American spirit! The vast vistas of, um, outer space. The late nights in dorm rooms or at science fiction conventions studying cards and back-stabbing allies... A brilliant game then, and in its Internet version, a brilliant game still.