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Eets: Hunger. It’s emotional.

Lemmings Meets The Incredible Machine

In Eets, as in Lemmings or Junkbot, your job isn't to control your character or critters directly, but instead to place items on the screen that affect their behavior, and guide them to the exit point of the level. In the case of Eets, the "exit" is a puzzle piece placed somewhere on the screen, and you have a single "eets" -- a cute little animated guy -- whose abilities are determined by his "emotional state," which you can alter. A scared eets will stop and turn around when he comes to a ledge; a happy eets can jump short distances; and an angry eets can jump big distances. Typically, levels consist of several platforms--and you have to figure out how to guide your eets from one to the next in order to get to the puzzle piece, by placing little powerups that he eats, changing his state to make sure the right jumps happen at the right places.