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The Mastermind

Crime Tycoon

In The Mastermind, you play a mobster building an empire of thieves, drug sales, and legitimate business for laundering your ill-gotten gains, while staving off (or crushing) competing crime bosses.

An excellent concept, and it's perhaps surprising it hasn't been done before.

For a low-budget title, The Mastermind has surprising strategic depth; you have a huge number of options, in terms of equipment to buy and mobsters to hire, businesses to take over, crimes to commit, and cops to bribe. Despite the complexity, the interface is quite intuitive, and a tutorial works to teach you how to use it tolerably well.

Tradewinds 2

Taipan Returns

Once upon a time there was a game for the Apple II called Taipan, in which you sailed a ship from port to port, purchased and sold goods, fought pirates, upgraded your ship, and became rich. All with simple monochrome graphics, to be sure. And it was good--for its time.

With Tradewinds 2, Sandlot reinvigorates this nearly-forgotten genre with appealing graphics, a pleasant soundscape, and a "story mode" with lots of quests and a series of increasing challenges to keep you playing. (You might also want to check out Tradewinds Legends, the third game in the series.)

The developer says:

Amass a fortune by buying and selling goods. Earn enough gold to upgrade your ship and engage in land and sea battles. Encounter a fascinating new world and discover uncharted ports. Two game modes and over sixty hours of Tradewinds gameplay await you.

Be a master commander, defeating pirates and plundering their gold. Or play it safe and trade goods, gradually amassing wealth and power. Trade contraband, risking seizures, but reaping larger returns. It’s up to you. Play Tradewinds 2 and explore your new world.

Tradewinds Legends

Taipan Returns

Once upon a time there was a game for the Apple II called Taipan, in which you sailed a ship from port to port, purchased and sold goods, fought pirates, upgraded your ship, and became rich. All with simple monochrome graphics, to be sure. And it was good--for its time.

With the Tradewinds series, Sandlot reinvigorates this nearly-forgotten genre with appealing graphics, a pleasant soundscape, and a "story mode" with lots of quests and a series of increasing challenges to keep you playing. The gameplay in Legends will be familiar to fans of Tradewinds 2, but here, you sail the world of the Arabian Nights, and can call on magic spells during play.

The developer says:

Get carried away in this latest installment in the acclaimed Tradewinds™ Series. Sail, trade and battle with legendary heroes such as Sinbad in the mythical Far East. Enter a world of danger and intrigue as you complete over 100 unique tasks. Build a flotilla of ships armed with weaponry, both man-made and magic. Sail into the sky to discover new ports and engage in aerial combat with other magical sky ships. Encounter a world of legend, play Tradewinds™ Legends today!

TV Manager

In TV Manager, it's 1954, and you've just inherited a small TV station on the verge of bankruptcy. Each day, you schedule movies, news, and other shows on your regular broadcast hours (noon to midnight), look at the advertising contracts under offer, select ones to accept, and schedule them opposite your programs. Each advertising contract carries penalties if you don't reach enough viewers, so you need to be cautious initially; also, some specify certain demographics (100,000 kids, say), and you want to match them to your programs (probably don't want to broadcast that during the news). Additionally, you can control the content of your news--crank up the entertainment and sports, who cares about international news anyway? Let them eat celebrity gossip.