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Hazard Ball

by Alten8

Ball Labyrinth Meets Videogames

You may, from your youth, remember ball labyrinths: wood boxes with knobs on two sides you use to tilt a platform above the box, with the platform consisting of a wooden maze--with holes or slats in some areas which your ball, if you aren't careful, will fall through. You start at one location on the maze, and by tilting it carefully, try to get your ball to the exit. (The things we used to do for entertainment before videogames...)

Hazard Ball obviously owes a debt to those old puzzles; you control a ball in a maze, controlling it with the arrow keys; it has a degree of momentum, and the longer you hold a key down, the faster it goes, which is useful getting up ramps and such. Points are earned for collecting (running into) jewels and other objects, and there's the whole panoply of things you expect in straightforward videogames: gates opened with keys found elsewhere, powerups that give you special ability, hazards, moving opponents who try to damage you or knock your ball into a hole or opening into space.