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Gish

2005 IGF Award Winner
Reinventing the Platformer with Physics

At first glance, Gish might appear to be a classic arcade-style game, something like Sonic or Mario Brothers. First glances can be deceiving: yes, this is a sidescrolling platformer, but the actual gameplay is very different, because it's based on a physics engine. Gish, the tar ball who is the title character, needs to get momentum to get up and over objects, controls how high he jumps by compressing and extending himself, can move objects by gaining momentum and running into them, walks on walls and ceilings by making himself "sticky", and so on.

Gumboy

Physics Sidescroller with Beautiful Czech Animation
2006 Game of the Year, Game Tunnel

In recent years, something interesting has been happening to the sidescroller--that old, even musty standard of the early game industry--in the independent game scene. Retaining the 2D sidescrolling motion and controls of the genre, clever developers have been freshening and renewing the gameplay, with the use of physics and graphic techniques like particle effects to create different and interesting puzzles and situations. Gish was perhaps the first to do so--but in Gumboy we have a beautiful and worthy successor.