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Chocolate Castle

Clever Puzzle Game of Spatial Reasoning

I'm a sucker for an original and well-designed puzzle game, and Chocolate Castle certainly qualifies. Here's how it works: In each level, you have a number of little characters who eat chocolate, but each eats only one type (white, milk, dark, or rose), and eats only once. About the level are various blocks of chocolate; you have to clear a level. Blocks can be dragged about the level, but if a block of one color contacts another of the same color, they stick together permanently. One character can eat an entire group of chocolate of the same color. So you have to plan how to move your chocolate blocks to free up other eaters in such a way that everything gets eaten, given the geography of the level and the limited number of eaters you possess.

Clash'N Slash

by Enkord

Clash'N Slash is a classic shmup with 70 levels, scads of opponents, power-ups and, well, just continuous shooting action. See aliens, shoot 'em... That, and not the hokey pokey, is what it's all about.

Loads of weapons, upgrades and enemies will hold your interest and the innovative bonus triggering system will make your game experience colorful and fun.

Coin Planets

A sequel to Coin World, Coin Planets brings back the same character (Colin the Coin) in another straight-forward but well executed run-and-jump platformer. This time, the levels are set on the nine planets of our system (and the sun), with opponents and puzzles appropriate to each. As with the previous game, there's nothing hugely innovative here, but if you like a good platformer, it's worth a try.