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Facade

The First True Interactive Drama

For decades, true interactive fiction--an application in which characters' responses to a player's input are determined algorithmically rather than via prescripted sequences, and in which valid stories emerge regardless of player action--has been a holy grail for AI researchers, digital artists, and game developers alike.

Most attempts to solve the problem have been "top down," that is, attempting to handle all sorts of stories, all sorts of personalities, and all sorts of potential actions. The results have generally been never more than mildly interesting.

Andy Stern and Michael Mateas, however, chose to try to solve a specific problem, rather than the general one. They chose a story with one setting (an apartment), two NPCs (a husband and wife), one basic conflict (their marriage is on the rocks), and a limited time frame (you are a friend of the family, visiting them over the course of an evening). By narrowing the focus this way, they were actually to solve the problem. Not, to be sure, in a way that solves the general problem--but in a way that makes of Façade the first really interesting work of true interative fiction.

Fatal Hearts

Interactive Novel with Puzzles

Georgina Okerson, creator of Cute Knight returns with Fatal Hearts, a charmingly quirky adventure game, of a sort, featuring a teen girl protagonist and a chilling set of murders. Featuring anime-inspired art and teenage angst in a horror story, Fatal Hearts has several different endings -- different enough that you'll want to play more than once to explore the different outcomes -- along with puzzle mini-games and a well-written story.

It's not a point-and-click adventure game in the usual style; indeed, it's more of an interactive graphic novel with puzzle-game aspects. As such, it's very accessible even to adventure game novices.