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Mars Miner

Bomberman Updated

Mars Miner is essentially Bomberman with somewhat improved graphics, designed for PCs, and with pretty smart level design. Either this sounds interesting already, or else you have no idea what I'm talking about. (Or you didn't like Bomberman, of course.)

In other words, it's a top-view arcade-style game in which you fight enemies by leaving bombs behind and either darting away or ducking around a corner while they explode. Each level is non-scrolling, with some arrangement of obstacles you have to blow up to get past, and enemies of varying capabilities -- low level ones do damage if they run into you, but others can shoot, or spawn low-level enemies, and so on. In addition, there are a slew of power-ups that do things like increase the explosive force of your bombs, allow you to move bombs after placement, nullify bombs you've placed before they explode, etc.

Master of Defense

Defense is boring, right? Attacking is action, advance, and victory; defense is static. You sit there and hope for the best. No war was more boring than World War One--unmoving defensive trench lines for four long years. So a priori, you might think a game named "Master of Defense" would be, ah, less than scintillating.

Actually, it's quite cool.

You purchase defensive towers and place them on the map. Initially, you have a choice among three types: ones that attack walking critters, ones that attack flying critters, and ones that attack both but do far less damage. Each tower has arange of attack, which you can see as a circle about it by selecting it.