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Wu Hing: The Five Elements

Good abstract strategy games are very hard to design, because they depend at their core on a small number of easily learned mechanics that breed a high level of strategic complexity--think Chess and Go. Wu Hing is a nicely polished such game--reminiscent of the work of Sid Sackson and Alex Randolph (the finest American boardgame designers of the mid-20th century).

Wu Hing is played on a hexagonal grid; each player (you and the AI) has a "hand" of tiles, replenished as tiles are played. Each tile represents one of the five classic Chinese elements (wood, fire, earth, metal, and water). A mandala displayed at the upper left of the screen explains that each element can "create" one other element, and also "destroy" a different element. (Think of this as a variant on rock-paper-scissors, with five rather than three elements, and with two outcomes--"create" or "destroy" rather than a single one--"beats".)