Nefarious Plans, 1920’s Glam, and Teenage Flimflam
Dangerous High School Girls is a highly unusual game; set in a rather forbidding girl's high school in the 1920s, you lead a team of girls investigating a series of accidents, and surviving the often-nasty hazing you get from other girls. It is, thus, a story-driven game, but the actual gameplay is almost boardgame like; indeed, the graphics are purposefully designed to look like a vintage game board, and overcoming opponents doesn't rely on combat, but instead on a series of minigames that represent, in some sense, fibbing, taunting, exposing secrets, and making power plays.
Each girl has four attributes –- glamor, rebellion, savvy and popularity -- and each helps with certain techniques to expose the town's corruption "like layers of spoiled paint hidden under fresh."
The storyline guides your exploration, and most events trigger a confrontation –- your girl's skills against her opponent's. Your girl will snag up to three allies among her classmates, each with a different distribution of stats. When you're in a confrontation, you'll select the appropriate girl to deal with the situation, advancing the story if you win. If one of your girls is defeated, though, she's retired from your party for a fixed period of time. In a particularly nasty twist, the gals can pick up "boyfriends," which essentially take the hit for the young lady so that she can stay in the party if she's defeated.
Fighting with Rag-Doll Physics
Slamdance Guerilla Games Festival Finalist
IGF Finalist for Design Innovation
One phrase we love to use but don't often get to is: You have never seen a game like this before. Yea Toribash.
In Toribash, you control a jointed 3D model. You select a joint, and tell it how to move. When you've issued your instructions, you advance the game, one or more frames at a time--and when you want to change the motion of your character, you change the forces at various joints.
It's Delightful, It's De-Lovely, It's... Pretty Damn Strange
The Noks is about the weirdest game I've seen this year. I'm tempted to call it "indescribable," except we need to describe it, eh?
Partly, it's a game of collectibles. There are several hundred "Noks" in the world at present, and the developers plan to add more over time. You can think of Noks as something like, say, Magic: The Gathering cards, except that they aren't cards. They're animated 3D avatars with backstories. Some of them sing songs or perform music. And most have something to tell you about the game itself, or the backstory of the Noks universe. To understand that universe, you'll need to collect--well maybe not "them all," but lots of them.