Yohoho! has unique, fun gameplay based on a combination of persistent MUD-style online games and fun puzzle games! While you can explore and interact with your character, when you accept a challenge, you launch a themed Puzzle game. For example, if you accept a Pirate's challenge to a swordfight, you'll both pop up the Swordfighting puzzle and go head to head! When your opponent clears blocks to strike a blow, pieces rain down on your board!
Is it possible to design an online game so that communication, community, story-telling, and the genuine playing of roles is core and essential to the experience?
Of course it is. You just won't get the $40m budget you need for a big commercial title out of the philistines who rule our industry today unless you want, in essence, to imitate World of Warcraft.
Enter Skotos, and Castle Marrach.
One Big Union... Ah, that is... One Big World
From both a technical and a design standpoint, EVE Online is a staggering accomplishment. Yes, it's a massively multiplayer game--but you can forget most of what you know about MMOs when thinking about it.