RTS Meets Abstract Strategy
The fantasy behind Firewall is that you are controlling a force of 'defensive' robots fighting an invasion of viruses. In practice, the "viruses" are opposing teams of robots--some that build posts that "control sections of memory" (squares on a grid), and some that are offensive or defensive units. In other words, the fantasy is largely irrelevant, and in essence, this is a Chess-like game of abstract strategy--if Chess were real-time, of course..
Chess-like? Yes, chess introduced the idea of units with different capabilities, and as in Chess, you must deploy the right units to counter the AIs' strategies, and to evolve your own attack. There's a Go-like aspect too, in that the more memory you 'control', the more income you receive, and therefore the more units you can build. The dark environment with glowing 3D units moving on a square grid serve to heighten the sense of abstraction. Throw in a pretty decent techno score, and you have quite an interesting variation on the basic RTS paradigm.
The Developer Says:
Firewall is the latest production from Bolt Software, and was designed, programmed, and created by Xander Moser. In these days of viruses roaming the internet, your computer has become infected with several lethal viruses. They have set themselves in your memory, and will take over your computer unless you stop them. You are the Firewall. Build robots to help in your revenge against the viruses. Poster robots build posts to take back control of your computer's memory. Hacker robots hack at the virus controlled memory so you can take back control. Wrecker robots seek and destroy virus robots. Build drones and bases to help defend your memory and take back control of your computer. You are the Firewall.
Reviews:
"If you want to play a new kind of Real Time Strategy game, I'd certainly recommend trying Firewall and sticking with it for a while."
- Bytten
Awards:
Silver star award from Bytten
