Cloud

2006 IGF Winner/Student Showcase

(And it's free...)

Cloud is a conscious attempt to create a that induces feelings of peace and serenity--unlike most games which seek to create edge-of-the-seat tension.

The backstory: You are a child, sick in the hospital with a long term illness, and the game is your dreams of flying amid the clouds. In addition to flying, you can manipulate the clouds, gathering them together and laying them out in patterns. While you may enjoy that for its own sake, there's a traditional level-based structure to the game (just four levels--this is a student project, after all), and each level requires you to perform different tasks. Some involve building cloud structures in the sky; others, gathering clouds and pushing them against clouds of pollution, causing the pollution to precipitate out in the form of rain.

Graphically, Cloud is a low-poly count 3D game with interesting cloud effects... but the net effect is, as the developers intended, serene and beautiful. I can't imagine why you wouldn't download it.

Per rumor, the team is now working on a larger, commercial version of the game--and if at all feasible, we hope to offer it in future.

Player Reviews

User Reviews
8
out of 10
Equal parts Katamari Damacy and Vicodin

Cloud is a very mellow, very artsy game that was created by a group from the USC School of Cinema and Television on a grant from Electronic Arts. You fly around the sky, attracting clouds to you and mushing them together to make bigger clouds, which you then either “paint” into shapes, or push against “pollution” clouds to create rain and lightning. No enemies, no time limit, no chance of losing, which makes it more of a “toy” than a “game”. It is, however, very very restful, and I fell right asleep after playing it before bed last night. I recommend that you do the same tonight, but by all means do not try to operate heavy machinery after playing.


Voice of the Masses

Cloud

Flow

minipost Posted: Submitted by starwed on Tue, 2006-09-26 17:32.
Posts: 2
Newbie

When I read the description of this game, I remember thinking "it's probably not as relaxing as that flow game I played a few weeks ago." Turns out, the same person worked on both!

(Sadly, I still haven't had a chance to play Cloud, as my poor compy is too ancient.)

 
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