PeaceMaker

Can a Game Make You Cry?

Certainly... At least if its subject is enough to make you cry.

PeaceMaker begins with a cut scene--brief video clips from the history of the Israeli-Palestinian conflict, beginning in 1948 and ending with the present day.

In any game, the purpose of an initial cut scene is to set the emotional context; for most games, this means bombast and violent triumph. For PeaceMaker, it means--sorrow, and perhaps despair.

Created by a mixed American, Israeli, and Palestinian team, PeaceMaker deals with the Israeli-Palestinian crisis. Playing as either the Israeli Prime Minister or the Palestinian President, you must try to satisfy the urgent needs and demands of your own people, while establishing a degree of trust on the opposite side--and, with (a great deal of) luck, an agreed resolution to the conflict.

You track your progress both with a numerical indicator of support from your own side and the other--but also with meters that show how segments of both populations react to your choices, as well as the reaction of groups abroad. Each turn (game week), you may take one action--and there are a wide variety of military, political, and economic actions to choose from. Inevitably, anything you do pleases some segment, and upsets others.

Quite often, an event occurs, indicated by a glowing circle above one of the cities on the map of Israel and Palestine; clicking on it reveals what happened. Perhaps West Bank settlers are demanding expansion of the settlements, or Palestinian militants have blown up a bus. Most events are drawn from things that have actually happened--and the interest groups represented in the game respond to your actions depending on the context of recent events, as well as your choice.

From a game design perspective, in other words, PeaceMaker is a multi-variable popularity model, with one action each turn affecting the model--a fairly straightforward type of simulation. But the emotional context, and the jarring connection to the real world, are such that interacting with it is a compelling, and often disturbing, undertaking.

But Is it Fun?

Games--light-hearted, mindless entertainment for adolescent boys, right?

Pshaw.

PeaceMaker places you in the shoes of people who have to make difficult decisions in often horrendous circumstances. In so doing, it illuminates and explores its subject in a way that only a game can do--because you participate, rather than merely witness. PeaceMaker is compelling, painful, saddening, curiously hopeful...

But fun?

Depends on your definition of fun, I guess. But why should this one word be the single factor by which we judge games? Is Burroughs's Naked Lunch "fun"? Is Kurosawa's Rashomon "fun"?

PeaceMaker is a game you should experience not because it will entertain you (though it may)--but because you will never forget it.

That is perhaps one definition of art.

PeaceMaker has received quite a lot of attention from the press, because of the issues it addresses, and good for it; but in our context, it is at least as important for an entirely different reason. Games are growing up. PeaceMaker is leading the way, demonstrating that they are capable of grappling with the most contentious issues of our time in a thoughtful and sophisticated manner. In short, it demonstrates that game design techniques are applicable to subjects that the conventional industry would never touch--and that the palette of the possible in games is far broader than is generally conceived.

PeaceMaker is a game that anyone interested in games qua games should play.

Languages

PeaceMaker can be played in English, Hebrew, or Arabic.

The Developer Says:

PeaceMaker challenges you to succeed as a leader where others have failed. Experience the joy of winning the peace or the agony of plunging the Middle East into disaster. PeaceMaker will test your skills, assumptions and prior knowledge. Play it and you will never read the news the same way again.

Features

  • PeaceMaker is inspired by real events in the Israeli-Palestinian conflict.
  • Be a leader and win the peace before your term in office ends.
  • PeaceMaker is two games in one: play both the role of the Israeli Prime Minister or the Palestinian President.
  • Play the news: how would you react to the events in the Middle East presented using real news footage and images?
  • Depending on what you bring to the table, we have three difficulty levels to choose from including calm, tense and violent.

Reviews

"PeaceMaker is fun – challenging, tense at times, and extremely well-presented. But it’s also an important game with the potential to enlighten people about one of the great issues of our time. That’s a noble goal and one to which I would like to see more designers aspire."
   - Ernest Adams, Gamasutra

"ImpactGames ... was founded by an Israeli and an American who wanted to create something about a conflict they found relevant not just to themselves, but to people all over the world. 'We reached out to Palestinians (for the team) as well, and two joined'."
   - Wired

"The best part of the game is that it gives players a feel for the impossibility of Mr. Abbas's and Mr. Olmert's jobs. You spend most of the game staring at a row of opinion polls, wondering how it's possible to appease all your friends and foes at once."
   - The Globe and Mail

Awards

Winner - Reinventing Public Diplomacy through Games, University of Southern California

Finalist - Ashoka's Entrepreneuring Peace Contest (out of 158 international peace initiatives)

Video

Gameplay trailer

History trailer

Player Reviews

User Reviews
9
out of 10
Short and Sweet

If you're looking for a game to enjoy and learn from, let it be this one.

I was somewhat disappointed at the shortness. I was able to figure it out pretty quickly. Nonetheless, not a day has passed since that I didn't think about this game. Learning about the realities of the Israeli - Palestinian situation is equally enthralling as chilling.

This game is highly recommendable to those that don't play games as often.


Voice of the Masses

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