Aevum Obscurum

Your Daily World-Conquest Fix

Aevum Obscurum is an online-only multiplayer game of world conquest. Played on a map of Europe (though other maps can be downloaded and used), each player starts with a single province, a small army, and a treasury. Your ultimate goal is to become the dominant power, controlling much of the map.

Online only? Yes; its primarily a multiplayer game, with up to 50 players possible in a single instance. You play your moves, send them to the server--and when all players moves are in (or the deadline hits), the sever resolves players orders. You then view what happened last turn, and plan your moves for the next. Games can be started either in long-term or "blitz" mode; in blitz mode, turns update every few minutes, while in long-term mode, they update every day or so.

If you're like me, this is actually a very congenial way to play; each day, you play another turn and get a little gaming fix, without having to spend hours at a time. Less patient gamers, however, may find this less appealing, since a full game in long-term mode can take a month or more to complete.

Aevum Obscurum is more complicated than Risk, but far less complex than, say Europa Universalis. Each province has a tax base; you use your money to recruit troops, enlist mercenaries, and build improvements for your provinces (things like fortifications, and "watch towers" that let you see how many troops are contained in surrounding provinces). Combat is non-random--subject to some modifications like fortifications and morale, the larger force wins, and the more overwhelming the attack, the fewer troops you lose in it. You can adjust your tax rate to raise more money, at the cost of slower economic growth and lower morale. You can also build ships, and engage in amphibious invasion across seas.

As you might expect, diplomacy is critical in this game; there's an in-game messaging system, and you can make (and break) formal alliances with other players. Being clever about who to ally with, and working with allies against common enemies, is at least as important to success as mastering the game's economic and military models.

The game is implemented in Java (and playable on any machine with desktop Java 1.5 installed--meaning its playable by anyone with a PC, Mac, Linux, or other -nix machine. There's both a browser-applet version, as well as a downloadable version.

Aevum Obscurum is free to play. However, by upgrading to a paid subscription, you gain the ability to start new games, setting the parameters for them (as a free player, you can join a game started by someone else, but not initiate one). Some other features are also available to paid players, but as a free player you're not getting a noticeably crippled experience, you're getting the full game.

It's a nicely executed, if fairly bare bones, game; the play style won't be for everyone, but people who like multiplayer diplomatic games, and are comfortable with a simultaneous movement turn-based approach, will find a lot to like.

Languages

Aevum Obscurum can be played in English, Italian, German, Portuguese, and Japanese.

The developer says:

It's the beginning of the 14th century and there is only one thing on the minds of the Kings of Europe: Glory! Armies mass and navies gather, pitting general against general and steel against steel. Who will be victorious? Will the Ottoman Empire finally break the Christian armies arranged against it? Will England colonize lands much closer to home? Will the Papal States move from tending the kingdom of God to tending the kingdom of man? Or will Vikings turn out to be as good at conquest as they are at pillaging? The choice is yours.

Aevum Obscurum aka Das Tausenburgenspiel is a free online turn-based multiplayer strategy game, where you take the reigns of a budding empire and struggle against fellow players for control of Europe. In one game, up to 50+ players vie for supremacy, but only one can be victorious. Every game you win pushes up your score, until you don't just dominate Europe, but also your fellow players. Then all will be in your shadow and not just peasants, but even kings will worship you! All this can be yours, but only if you triumph.

So, will your place be in the history books or in the mud? Will you govern or will you grovel? Do you have what it takes to rule the known world? Join Aevum Obscurum and show us what you're made of!

Reviews

"Aevum Obscurum is a well-designed game that should appeal to veteran strategy gamers. It’s more complicated than Risk but simpler than Europa Universalis III, so there’s a niche to occupy. Joining multiplayer matches is free, so trying out the game only costs the download time. Aevum Obscurum is easy to handle, as the user interface, despite the low quality graphics and sound, makes controlling the action fairly intuitive. There is depth to the gameplay as well, as important decisions regarding troop placement and opposing options must be made."
   - 6/8, Out of Eight PC Game Reviews

"If you are the type of player that enjoys playing chess by correspondence, or have enjoyed play-by-email type wargames in the past, then AO may be for you."
   - Bytten

Awards

5/5 OneKIT

Player Reviews

User Reviews
10
out of 10
The Dark Age

Well this is actually one of the first turned based games I have played on the net.

At first I was a puzzled on how to play the games. I joined a few games but nothing seemed to happen. It takes some time before a game starts. It either has to be filled up with players or the creator of the game needs to start it. Well when I got my first games going I thought it was a bit slow. You just make one move per day or so. But then other games started and I suddenly had a bunch of games I had to watch. It was a stressful start, but I did manage to find a good combination between daily, 48 hour, 72 hour, weekly and monthly games to play so that I had something to do in the weekdays and a bit more in the weekends.

This game has got me absolutly addicted. After a while I noticed a few guys that where in almost all my games. We where all just as hooked on the game and since we played so many games together we started a Aevum Obscurum (usaly just shortend AO) clan.

This game is addictive in that way. Its the people who play the game that make the game. This game ain't about graphics or sound. Its just plain good old strategy and a lot of politics. The diplomacy buttons in the game might just have 3 choices (Ally, NAP, and CF) but it runs much deeper than that. When you play this game you can clearly see the different playing styles people have in this game. Some you like and some you don't. Some are heartless liers, some try to stay as neutral as possible and some are helpful saints. And there you have the game. What do you consider the right or best for you to get to the top. Will you sacrifice some points to help out somebody in need, will you try to stay neutral in major battles and get the leftovers or will you use any means necesary to get to the top.

I mentioned clans and the game has a own clan managment button. As a free playing member you can join any clan (if they accept you) and as a full member you can make your own clan. Clan fights are quite common. Clans make some games locked and clans meet there to have a good fight. Some times ordinary games turn out to be clanfights between several different clans and is usaly most fun, but might be a bummer for some mains (the clan everybody gets into when joining) caught in the middle. Therefore most clans have agreed on not to go into any ordinary game with more than 2 - 3 members. That way you have some support but everybody has a good chanse at the game and its not determend from the start.

Beeing in a clan is not a must to be successful in the game. Being in a clan can sometimes tie you up on who you can attack and being a lone wolf with the possibility to change your friends and enemies can quite often be the way to go.

There is addition to maps to play all the time, as anybody can make them. The most used is the old original europe map and its different scenoaries tho.

As I mentioned before also is that the players make this game. This is true in many ways. The game has a great forum and community. The game developer is most intrested in hearing about what can be done to make the game even better. So there are often polls on new suggestions on the gameplay and improvments. If most people are in favor of a change, that is usaly implemented, if possible.

Well a good quote for the game is "Easy to learn, difficult to master". So if you like playing "risk" with your friends, making secret alliances and plans to take over the world, I would urge everybody to give this game a try.


Voice of the Masses

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